Sortable - Drop indicators
Each card sits in a drop target with Edges="BdndEdges.Vertical": while a card is dragged over
it, the target reports the edge the pointer is closest to, and a line drawn from the
data-bit-bdnd-edge attribute shows where the card will land. The drop carries the edge as
ClosestEdge, and BdndList.InsertionIndex and BdndList.Move do the index
arithmetic - within a list or across the two. Nothing is measured over interop. With the keyboard, the arrows
step through the places between the cards, one place per key. The labels below are a horizontal list
(BdndEdges.Horizontal) with no drop target around it: the line is drawn left or right of a
label.
Backlog
Sprint
Labels: bug, urgent, docs, ui
Backlog: Alpha, Bravo, Charlie, Delta | Sprint: Echo, Foxtrot
Monitor.DidDrop() tells, since drops
reach the innermost target first. The keyboard visits that place as well ("Alpha is over the end of Backlog"), and
every other place between two cards once ("Alpha is after Bravo"). Edges are where they are on screen: laid out
right to left, the left edge of a label is after it, so the drop passes reversed: true to
BdndList.InsertionIndex - the keyboard turns its arrows around by itself.